Intel, meanwhile, pays it more than $250 million (about £159 million, AU$264 million) a year in licensing fees for visual computing patents.īut is there a specific, driving force behind the decision beyond the fluctuating tech world? You betcha. This actually isn't something new for Nvidia: Shannon noted the company licensed an earlier GPU core to Sony for use in the PS3. "Adopting a new business approach will allow us to address the universe of devices." " not practical to build silicon or systems to address every part of the expanding market," wrote Shannon. While licensees can look forward to a full swath of Nvidia support as they work to integrate Nvidia's GPU tech into their own devices, Shannon said the company also plans to offer licensing rights for its visual computing portfolio.īut why license its proprietary tech in the first place? The answer lies in the "upended" IT world, one that's seeing PCs overtaken by smartphones and tablets. ![]() ![]() "We're just getting going but we're in touch with several potentially significant customers, none of which we are disclosing today."Īs for when these partnerships will poke about, look for them to likely emerge in 2015, "given design and testing requirements." Line 'em up "We're targeting designers of applications processors for a variety of markets," the spokesperson said.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |